Day12: I’ve been spending what time I can spare on the game polishing various parts to make the whole thing a lot more complete.
Level building animation has been added, so the level doesn’t just appear anymore, but animates nicely into place. Same for level failed, when the spark fuse runs out, the board disappears in a fun way too.
I’ve also been tweaking the graphics, creating some nicer tile bases, and including a couple...