A Little About Me

Hi, I'm Paul Gregory.

I'm a lifelong fanatic of all things technology, specialising in software engineering and architecture. I have a long career in this field, working with many great organisations, covering topics as diverse as film and TV special effects, mobile gaming, VR and insure-tech.

I have a particular passion for the blend between creative media and technology, and thrive on providing new and innovative solutions to enable and empower artistic people to create without boundaries.

I apply 30+ years of experience in the software industry, from engineer to CTO, working with some of the most talented people in the field, to design, plan and implement with an extremely high level of rigour and quality.


I believe strongly in an "engineering first" approach to software development, which means I consider every problem from a pure engineering perspective, agnostic to any language or framework considerations, planning only how to best solve the problem at a high level. The result of this approach is that my expertise can be applied to any situation, and language choice is just a tool not a constraint. The result of taking this approach to every situation means I have exposure to more than 40 different languages and development systems, and the ability to choose the right tool for the job each time.

Mobile App Development

With expertise in both native, Swift/ObjectiveC and Java/Kotlin/C++, and cross platform frameworks, Flutter, React Native, I can bring your mobile app ideas to life across both Apple and Google platforms, and deliver a store ready solution.

Video Games

Having started my career in 1984 developing games for the 8bit home computers of the time and working through the video game revolution on platforms such as pre-smart mobile phones, PC's, consoles and smartphones, I can bring a broad spectrum of experience and knowledge to realising your gaming passion.

CGI & Visual Effects

I created the Aqsis renderer as a personal project, recreating Pixar's legendary Renderman rendering system, which led to my contribution to the book Production Rendering : Design and Implementation. I can use this insight and deep level understanding of 3D graphics and animation, to power your visual effects needs.

Web Applications

I have many years full-stack development experience in the most popular frameworks and languages, VueJS, React, Angular, Django, Node, ASP.NET and many more, as well as enterprise level systems design and management. I can bring this experience to bear on your web delivered project.


Some of the projects and products I've worked on, professionally or as hobby/side projects.

  • All
  • Websites
  • Digital Audio
  • Games
  • Web Applications
  • Graphics
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Digital Audio

A tracker style music tool for the browser.

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Pico8 Shooter


A fun shooter on the constrained Pico8 virtual console

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Fruit Spritzer


A frantic fun take on the match 3 game

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Children's Games


A series of fun children's games created for a children's book author

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Jumping Jack


A game jam entry for the topic "growth", created in a week.

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A game jam entry for the theme "Out of Place Cacti", created in a week

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Tracker Radio

Web Applications

A website to listen to the vast library of mod files at modland.com

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Attack HQ


A game jam entry for the theme "Build/Rebuild", created in a week

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An open source clone of Pixar's RenderMan renderer

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Tumbly Rocks


A casual puzzler for iOS and Android

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Confuzion Remake


A remake of the classic 1985 Confuzion from Incentive Software.


A few words from some of the people I've been fortunate enough to work alongside through my career.


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