Production Rendering: Design and Implementation explains how feature-film-quality rendering systems are designed and built, including shading engines, compilers and the wider architecture of a production renderer.
I contributed as a co-author alongside specialists including Mark Elendt, Rick LaMont, Jacopo Pantaleoni, Scott Iverson, Matthew Bentham and Ian Stephenson. My involvement grew from the technical depth and open-source work demonstrated through Aqsis.
The project is evidence not only of graphics expertise, but of the ability to explain complex engineering clearly enough to be useful to other practitioners.
View the book at Springer.