Engineering Depth. Product Perspective.


I'm Paul Gregory, a senior software engineer and technical leader with more than 30 years of experience turning difficult ideas into dependable software.

My career spans video games, real-time 3D and virtual reality, film and television production, web and mobile products, digital audio and insurtech. I have worked hands-on as an engineer, led teams and technical strategy, and operated at CTO level.

I am most useful where the brief is complex: understanding a specialist domain, finding the right architecture, communicating clearly with technical and non-technical stakeholders, and carrying the work through to delivery.

Games and interactive experiences remain a particular passion, alongside the creative tools, platforms and production systems that help other people do their best work.

Expertise


I take an engineering-first approach: understand the problem and its users, establish the constraints, then choose the technology. Languages, frameworks and cloud services are tools rather than the starting point.

That perspective has been built across more than 40 languages and development environments, from low-level systems and rendering engines to modern web, mobile and cloud platforms.

Architecture & Technical Leadership

Technical discovery, system design, delivery planning, team leadership and mentoring. I can set direction at product or platform level and remain hands-on where implementation needs senior attention.

Games & Interactive Experiences

Four decades of game development experience across 8-bit computers, feature phones, PC, console, web and smartphones, covering gameplay, tooling, rendering, LiveOps and cross-platform delivery.

Creative Technology & Production Tools

Rendering, procedural content, digital audio and workflow software built around the needs of artists, designers and production teams. This includes the Aqsis RenderMan-compatible renderer and bespoke film production tools.

Web, Mobile & Cloud Products

Full-stack web applications, native and cross-platform mobile apps, backend services and cloud infrastructure. Experience includes Vue, React, Angular, Django, Node, ASP.NET, Flutter, React Native and Firebase.

Portfolio


Selected case studies from commercial, open-source and independent work across software platforms, creative tooling, graphics, mobile, web, audio and games. The first view is curated for breadth; use the filters to explore the full archive.

  • Selected Work
  • All Work
  • Software Engineering
  • Creative Technology
  • Games
  • Mobile
  • Web Applications
  • Graphics
  • Publications

Testimonials


A few words from some of the people I've been fortunate enough to work alongside through my career.

Blog


Article Blog Image

RetroRemakes Challenge : Wrap Up

RetroRemakes

Made it to the end! Quite the rollercoaster ride, I knew it was going to be a challenge, but it took a lot more than I had anticipated, despite some hiccups and close calls, I'm happy to say I managed to complete the challenge, delivering each game on time, sometimes only just, and making it through to the end.
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Contact Me


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