Rushes Postproduction
Workflow software for film and television post-production.


At Rushes Postproduction, I moved beyond my core 3D rendering responsibilities to solve a wider production workflow problem. I learned the team’s processes and existing software, then designed and implemented a bespoke shot-tracking system from scratch.

The project required close collaboration with production staff and artists. The useful requirements were found in their day-to-day work rather than in a fixed technical specification, so the solution had to fit the language and rhythm of an established creative pipeline.

This is representative of the work I enjoy most: understanding a specialist domain, making a complicated process easier to manage, and delivering software that supports people without getting in their way.

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