The Pattern
Across my career I have repeatedly worked in the space where technical uncertainty, product ambition and specialist users meet. Sometimes that has meant designing the architecture myself; sometimes it has meant building the team, shaping delivery and helping other engineers do their best work.
That range includes CTO-level responsibility at Kantar Retail Virtual Reality, software architecture for film and television production workflows at Rushes Postproduction, mobile and web product delivery for freelance clients, and long-running creative technology projects such as Aqsis, WeTracker and Kwyll.
How I Lead
My style is hands-on and collaborative. I like to understand the domain first, then choose the technology and delivery approach that best fits the problem. That can mean mentoring a growing team, giving stakeholders a clear technical view of trade-offs, or dropping into difficult implementation work where senior engineering attention will reduce risk.
The common thread is communication. Strong software depends on helping technical and non-technical people make good decisions together, especially when the work involves unfamiliar tools, creative production pipelines or research-led product requirements.
What It Demonstrates
- Technical strategy from discovery through delivery
- Team building, mentoring and cross-discipline collaboration
- Product and platform judgement across games, VR, web, mobile and production tools
- The ability to remain hands-on while operating at senior leadership level