Game Screenshot
Data Overload


For this jam, I decided to experiment with some “Tron” style visuals, see if I could make Godot create something other-worldly like Tron, with glowing wireframes to give the impression of being “inside the mainframe”.

I also played with the idea of a “battle” subgame, an idea shamelessly “borrowed” from the great Quazatron by Hewson Consultants.

Play the game here

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